Different spaces for Controls in virtual reality
Control elements serve as tools for interacting with objects, and there are two alternative approaches for situating these control widgets:
1. Placing them within the world space in proximity to the objects they manipulate, such as devices or robots.
2. Attaching them to the user's body, like the hand, to serve as a personalized UI widget.
In-world control widget
Interaction prototype in unreal engine
Other ideas for the control widget